
While food is an attribute of the board, movement is an attribute of the snake! Hence it is wise to let the Snake class contain method pertaining to the Snake's movement. This is answered by the Snake class we described above. Whether it is a part of the snake or not? This is attributed to the board, as the cell doesn't choose whether it shall contain food, the board is acquainted with the cells it contains and hence should empowered to assign a cell to contain food. We need to assign food to some random cell as well. While the cells revert to the questions, being the collection and home of cells, the board needs to ensure the cells get satisfiable answers It is the set of valid points for the game to function on, qualitatively a matrix of cells.

A function to set the head of the snake.

A function that returns the head of the snake.A function to check if the snake has crashed.A function to grow the size of the snake.A constructor to initialise the snake with its head.


So it shall contain the following functions: > The ability to control movement of the Snake > Know and maintain the size of the snake. Now that we're clear with what makes a Snake Game, lets look at it with an object oriented approach. So lets get this straight, What do we need in our snake game? The classic game that we are all acquainted with is actually surprisingly simple to implement and understand. Let us start immersing ourselves into it by fueling ourselves with some Nostalgia. In this article, we have explored how to design the classical Snake Game using Object Oriented Programming (OOP) concepts and implement it using Java.
